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Left 4 dead hunter x witch
Left 4 dead hunter x witch









left 4 dead hunter x witch

This is a small feature, but it does a lot of work. The most important decision was to make fellow survivors visible through walls. The cooperative aspect is further enhanced by a few small design choices. It’s a rare case of developers forcing selflessness as a foundational element of gameplay and players accepting it. That's the key: Keeping the group alive is the best way for players to ensure their own survival. A survivor with 80 health wouldn’t think twice about giving their only first aid kit to an ally. Special infected force survivors to cooperate and share. When you’re down to two survivors, a well-timed attack from a Smoker and Hunter can end the game outright. The Hunter, Smoker, and Witch are designed around completely incapacitating survivors, leaving them helpless while the Boomer and Tank undermine defenses and distract would-be rescuers.Īllowing special infect to completely incapacitate players makes desperate survival moments especially tense. The special infected are designed around cooperative play once they’re in action, you cannot take them alone. More than anything, Left 4 Dead’s special infected recontextualized cooperative survival games. While the Witch has great synergy with the other special infected, especially the Smoker, she’s a pushover on her own.

left 4 dead hunter x witch

I used to scare my teammates when I’d charge an expert difficult Witch and put her in the dirt before she turned violent. A well-placed blast from the automatic shotgun will take the Witch out before she has a chance to be startled. While she sounds imposing, she’s ultimately a non-issue, even on expert difficulty.

left 4 dead hunter x witch

Irritating the Witch will cause her to freak out and incapacitate or kill the person who startled her. There’s also the Witch, a sobbing special infected who often spawns in the most inconvenient place possible.

left 4 dead hunter x witch

You might hear the Smoker theme and decide to hide in close quarters, only for a hiding Boomer to jump out and blind you with his infected-attracting bile, giving the smoker an opportunity to pull someone away. When multiple special infected are on the map, those audio cues can throw off the survivors and trick them into an ambush. It lets the survivors know there’s a threat lurking somewhere, even if they can’t see it. Giving each special infected a special audio cue on spawn was a clever idea. Looks like the Alleghany National Forest to me.











Left 4 dead hunter x witch